I was quite struck when I found out how Dwarf Fortress really isn’t all that complex, but that it’s *just* incredibly extensive. You should just try not to be so overwhelmed. I understand that people can be put off by the game easily, but just do it again, do it the way it is explained, and I guarantee you will have fun, if you are at least a bit into the general concept. Quick reminder: That still has been good fun.Īnd from then on I already understood most of the essentials, so that I could freely go about the fortress-building and only whenever I found something I didn’t understand it could easily be looked up in the Wiki. This taught me many of the basics, so I could expand a lot on this with my second fortress. I suppose I haven’t seen half of what DF has to offer, yet I’m loving it nonetheless.įor my first fortress I totally followed the Wiki instructions and played a while. I think I haven’t even seriously built more than 3 fortresses, none of which were all that advanced. You just also got to realize one thing: There is a totally overwhelming wealth of things to do – but you merely need to understand very few of those for the start. Like I said before I don’t think that the interface alone really is a reason not to play Dwarf Fortress, and it surely doesn’t take a week to get into it when guided by a Wiki. I haven’t even remotely spent enough time with DF call myself that.Īnyway, I still don’t see the big trouble with the interface. i.e something that has more then a 1->1 character replacement, like different graphics for different dwarves that normally share the same character/tile I think.I hope I don’t get along as that evil fanboy here. The graphics thing doesn't need to be on for just a tileset either, unless you have something else that has other graphical changes then just ascii replacement. Windowed mode doesn't need to be the same as fullscreen mode, I'm currently running with them set up differently. You could also you keep the fullgrid the same, it should also work with the resolution change, things would just either be stretched out vertically or have black bars on top or bottom, depending on if you had black_space on or not. If you changed FULLSCREENY to 1024 (if that's what your monitor runs at natively for example), and then set then it should work, and give you more tiles vertically. 1280x400 is not a valid resolution that it's set up to handle. I had that error before, I think it's because you're trying to run your monitor at a resolution that it can't run at. Is that my problem? I did not use the ezpack style for this as that loads in 33c not 40d. I had all this running on the 33c edition, which it seems what all these tilesets were intended for. I am at a loss, since I followed the instructions in at to the letter as best as I can tell. FULLGRID is used in full screen mode, whether graphics is on or not. The default windowed font has tiles that are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 window, and for a 125x50 grid, you'd use a 1000圆00 window. Make sure the window size or full screen resolution matches the grid/tile size if you don't want the display to be squashed or stretched. This is the dimensions in tiles of the display grid. As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at. The game comes with a few pictures to demonstrate. Currently this is limited to whatever creature graphics you have downloaded. This will use the "raw/graphics" folder for tile information. Tiles that are too large will always be compressed rather than running off the screen. If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Changing to 800圆00 and the 800圆00 font might make you happier. This is the size and font for windowed mode. This lets you set the starting windowed/fullscreen setting. My monitor is set to 1280x1024, but this should have no effect on fullscreen, which is where i get the error "Modw switch failed. Anyone know what gives? This is a biggie for me, as the visual interface is a make/break for my game enjoyment. It will only work if I return it to its 800圆00 default. ![]() I have edited the correct Font.bmp stuff with the tileset name and have chagned the resolution to the parameters specified in the tilesets and i get an error when i run the game. ![]() OK, I have been trying to install Guybrush's tileset into the game and keep getting problems.
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