Purge Cell Buffers - WILL break your game.Unofficial Patch Plus - script and fix conflicts (not necessary).Unofficial Patch NVSE - script and fix conflicts (not necessary).CZ52 mod by kouoaeha - broken meshes and recompiles all scripts, will break TTW.Weapon Mesh Improvement Mod - fix conflicts, included with TTW and more up to date (not necessary), you don't need it for WRP with TTW.Regardless of what VUI+ wants, it is NOT compatible. TTW itself fixes bugs in Fallout 3 and New Vegas as well, sometimes supersedes fixes in YUP which are then removed from it. ![]() ![]() YUP and other unofficial patch mods - TTW comes with YUPTTW which patches almost all bugs and will continue to do so.These are now fixed by kNVSE, JIP NVSE and Stewies tweaks at the engine level. Though it's fine to use standalone reload and automatic weapon fixes. HeroinZero's Weapon Fixes compilation by axonis - outdated animations and meshes.Megaton Walkway - Completely breaks navmeshes in Megaton causing NPCs to teleport under Springvale, someone could fix it.Star the Wandering Courier - This mod is antithetical to our mission statement, which is to have a working, bug free as possible game.Cinemodded Fallout and Patches - Uses many old and incompatible mods, game breaking ones such as NVEC, CFW and FOOK (which are listed above).Leveled list problems, crashing, lag and other problems. Fallout 4 Commonwealth mods - This includes armors, items, whatever.After War Nevada - completely incompatible.FOOK New Vegas - completely incompatible.DUST - Survival simulator - completely incompatible.XFO - This mod is ancient and not even compatible with the current version of Vanilla New Vegas.MMUE - Mission Mojave Ultimate Edition - Deletes records TTW needs and reuses Fallout 3 records, it WILL break TTW. ![]() NVEC - New Vegas Enhanced Content - uses many unused records in FNV for it's own stuff, we use the same records because they're FO3 records, it WILL break TTW.There are replacements for nearly everything in PN now, check nexusmods. Project Nevada - Anything but the core module is incompatible with 3.2+, that means Equipment, Rebalance and Cyberware are not compatible, Rebalance and Cyberware can be patched but Rebalance needs AI changing removed, Equipment can not be patched and is largely redundant with Fallout 3.Fallout New California - Is not, cannot, and never will be compatible with TTW no matter what anyone says and that includes patches made by smart asses.Fallout 3 mods - TTW is a New Vegas mod, so mods loaded in FO3 will have no effect, and unconverted mods for FO3 will not work and break TTW.Unconverted Fallout 3 mods with ESM/ESP and/or animations and meshes are not compatible!Īdditionally LOOT is next to useless with TTW, do not rely on it!įinally Do not use BethINI with TTW! It WILL break your game! Regardless of what the author says! We shouldn't have to say this anymore but. ![]() You will need to speak to the mod authors to make those changes.įirst and foremost Check for conflicts with FNV Edit, learn to use it, no exceptions! However, just because it's probable that it will be incompatible does not mean that we will help you make it compatible or fix problems while using mods on that list. Probably incompatible means it's very likely they're incompatible, but have not been looked at. The mods will be separated into two groups: Known to be incompatible and Probably incompatible. I am having crashing and freezing problems but on loot it dosent say its any of my mods and i have stutter remover and new vegas anti crash and zans auto purge also casm i have deleted all adam modsġ8 12 Interior Lighting Overhaul - Core.esmġ9 13 Interior Lighting Overhaul - 元8PS.esmģ7 25 Project Nevada - Rebalance Complete.espģ9 27 Project Nevada - Cyberware Additions.espĥ0 32 JIP Companions Command & Control.espĦ5 41 Interior Lighting Overhaul - Ultimate Edition.This is by no means an exhaustive list, and it will grow with time.
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